Adventurer Lara Croft has been hired to recover the pieces of an ancient artefact know as the Scion. With her fearless acrobatic style, she runs, jumps, swims, and climbs her way towards the truth of it's origins and powers - leaving only a trail of empty tombs and gun cartridges in her wake. On this trail are the most breathtaking 3D worlds yet seen - where exploration, puzzle and platform element blend in a seamless real-time enviroment.
16 massive levels encompassing four continents
Multi-genre immersive gamplay
The first real 3D interactive adventure
Now it's time to revisit the original 16 levels and explore 4 new levels never seen before!
Return to the City of Khamoon to discover the secret of the strange cat statue. Take Lara back to Atlantis to explore a ruined segment of the ancient city and embark on an all new adventure!
THE EXTRA LEVELS
"Unfinished Business"
provides two expert levels of
Lara's dramatic return to Atlantis - Lara has discovered the
existence of a ruined segment of the alien city, allegedly
containing a hive of surviving creatures guarding an alien
hatchery. In this new adventure she must destroy the aliens
before they invade again!
"The idea behind 'Unfinished Business' was to create an
alternative ending to the game, where Lara would come face
to face with an almost overwhelming horde of alien creatures
defending the 'hub' of their territory...It is pitched as an
'expert' challenge, and is intended to be played as a
continuation of the original game. A tangible form of alien
architecture was created with logical locations and
connections, so that the alert player could make informed
decisions about where the goals of the levels lay.
Transparencies were used everywhere to help generate this
'sense of place,' and of course to foreshadow future (and
often deadly) confrontations!" - Philip Campbell
In "Shadow of the Cat" the two expert
levels returns Lara to
the city of Khamoon to discover the secret of the strangely
beautiful cat statue, and sets off on a new adventure
following the trail of the cat to it's deadly and mysterious
conclusion.
"The cat statue discovered in the original game
triggered off a series of ideas - what if Lara returned to
Khamoon to investigate?....what if the ruins had become
flooded?.....what if the cat statue actually pointed the way
to an undiscovered tomb - dedicated to the legendary
Egyptian cat-goddesses? - we developed a story with a very
strong cat motif, in murals, in hieroglyphics, benevolent
cats that guide, malevolent cats out for your blood! Puzzles
were developed based on the Egyptian interpretation of the
'nine lives of the cat' - so you KNOW that you're not going
to have much luck with Seth's room!" - Philip Campbell

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GAME INFORMATION
Publisher:
Eidos Interactive
Developer:
Core Design
Genre:
Action
Game Platform:
PC, Mac

View screenshots (24)
Releasedates:
March 1998 - PC
March 1999 - Macintosh
ESRB Rating:

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